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Interactive Serious Game to Teach Basic Life Support Among Schoolchildren in Brazil: Design and Rationale

Stage 1 article

AuthorsUri Adrian Prync FlatoEmilio José Beffa Dos SantosIsabella Bispo Diaz T MartinsVinicius Gazin RossignoliThais Dias MidegaLucas Kallas-SilvaRicardo Ferreira Mendes De OliveiraAdriana Do Socorro Lima Figueiredo FlatoMario Vicente GuimarãesHélio Penna Guimarães
Year2024
VenueJMIR Serious Games
Item typeJournal Article

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JMIRStage 1 Manuscript

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AuthorsUri Adrian Prync FlatoAdriana FlatoSimoes NakanoJulia Caroline RomaoManuela Simões Nakano
Year2025
VenueJMIR Serious Games
Item typeJournal Article

Background: Out-of-hospital cardiac arrests (OHCAs) predominantly occur in residential settings, often witnessed by children who could act as first responders. The World Health Organization (WHO) supports the Kids Save Lives (KSL) initiative, recommending basic life support (BLS) training for children aged ≥11 years. However, disparities in BLS education persist globally, particularly in low-resource regions where socioeconomic barriers, such as school type, malnutrition, and limited infrastructure, hinder implementation. Younger children (aged <11 years) face additional challenges due to physical limitations (eg, height, weight, and grip strength), which may compromise their ability to achieve adequate chest compression depth. While gamified learning has shown promise in improving BLS engagement and skill acquisition, its efficacy across diverse socioeconomic groups remains understudied.

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