362 registered reports

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  • Warning ‘Don’t spread’ vs. ‘Don’t be a spreader’ to prevent the COVID-19 pandemic

    Stage 1 IPA at Royal Society Open Science

    Fumiya Yonemitsu, Ayumi Ikeda, Naoto Yoshimura, Kaito Takashima, Yuki Mori, Kyoshiro Sasaki, Kun Qian, Yuki Yamada·2020
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  • Prevalence of post-traumatic symptomatology and anxiety in residential nursing and care home workers following the COVID-19 outbreak in Northern Italy

    Stage 1 IPA at Royal Society Open Science

    Elena Rusconi·2020
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  • Green when seen? Testing the effect of observability on prosociality in an environmental conservation task: a Registered Report

    Cameron Brick, Florian Lange·2019
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  • Game Elements in the Design of Simulations in Military Trauma Management Training: Protocol for a Systematic Review

    Background: Military trauma teams are commonly operating in civilian hospitals during peacetime; in a war situation they must adjust their practices to the austere conditions. Simulations can replicate austere conditions to allow training in a safe environment that tolerates errors. Gamification, understood as the use of game elements to motivate and engage learners in nongame contexts, is gaining interest in medical education and military training. Applying game elements in the design of military trauma management simulations has the potential to provide learners with active learning opportunities and prepare them for providing medical services under austere conditions. Although gamification is known for its engaging and motivational benefits, there are controversies about its pedagogical value. The controversies can be attributed to the fact that various gamification strategies may consist of a different combination of game elements, leading to different outcomes. Objective: This systematic review aims to understand how game elements are used in the design of simulations in military trauma management training and their reported outcomes. Methods: We have designed a search strategy for the purpose of the review. Two researchers will independently assess the identified studies based on the defined inclusion and exclusion criteria. The selection process will be represented using a PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) flow diagram. The search will be repeated and updated as necessary prior to publication of the review. Two reviewers will independently extract and manage the data for each of the articles using a structured data extraction form. Any disagreement that arises between reviewers will be resolved through discussion, and a third review author will be consulted when needed. We are going to conduct a thematic synthesis of the extracted game element descriptions. The results are going to be presented in a diagrammatic or tabular form, alongside a narrative summary. The quality of the studies will be assessed. Results: We implemented and tested the developed search strategy in May 2023. We retrieved 1168 study abstracts, which were reduced to 630 abstracts after deduplication. We have piloted the screening on 20% (126/630) of the identified abstracts in groups of 2 reviewers. Conclusions: Although gamification has the potential to motivate learners in various ways, there is a lack of understanding about specific game elements and how they can inform instructional design in different contexts. Our findings will increase the understanding of how game elements are used in the design of simulations in military trauma management training and, thus, contribute to more effective development of future simulations.

    Natalia Stathakarou, Andrzej A. Kononowicz, Cara Swain, Klas Karlgren·2023·JMIR Research Protocols
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  • Sequence variation in PCR primers/probe binding regions of coronavirus SARS-CoV-2 genome

    Stage 1 IPA at Royal Society Open Science

    Rsos Editor, Kashif Khan·2020
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  • The Effect of Preregistration on Trust in Empirical Research Findings

    Sarahanne Field, Eric-Jan Wagenmakers, Henk Kiers, Rink Hoekstra, Anja Ernst, Don van Ravenzwaaij·2018
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  • Is mere exposure enough? The effects of bilingual environments on infant cognitive development

    Bilinguals often outperform monolinguals in nonverbal tasks of cognitive control. For example, a meta-analysis of studies that compared the performance of bilinguals and monolinguals on conflict resolution tasks (e.g., the Stroop task) revealed a moderately significant bilingual advantage (Donnelly, Brooks, & Homer, 2015). At first blush, this finding augments our understanding of far transfer effects (how practice in one domain [language] results in changes to other [non-language] domains) and may inform educational policies and social practice. However, close inspection of the empirical data yield inconclusive results. For example, the effect reported in the above meta-analysis appears to be driven by data from a single study. Furthermore, the meta-analysis also revealed a large and significant main effect of ‘lab’ (research group). The inconsistent results, combined with publication bias (de Bruin, Treccani, & Della Sala, 2015), has led many scientists (e.g., Duñabeitia & Carreiras, 2015; Klein, 2016; Paap, Johnson, & Sawi, 2016) to question whether the bilingual advantage is real or merely an artefact of particular research practices. Moreover, significant bilingual advantages have not been observed in studies with large sample sizes (see Paap, Johnson, & Sawi, 2016, for discussion). To progress beyond the controversy and advance the science, in addition to carrying out more studies, we must come up with a theory that can account for the inconsistencies in the literature and explain when, how, and why learning two or more languages improve cognitive control. This is the focus of the current project.

    Dean D'Souza, Daniel Brady, Hana D'Souza·2018
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  • Cultural pressure and biased responding in free will attitudes

    This component contains the approved protocol of this registered report, as well as the exploratory data reported in the stage 1 registered report.

    David Wisniewski, Senne Braem, Ian Hussey, Emiel Cracco, Carlos González-García·2020
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  • Investigating the Impact of Sleep on Eyewitness Identifications

    David Morgan, Jakke Tamminen, Travis Seale-Carlisle, Laura Mickes·2017
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  • Influence of Preference and Motivation on Ill-Being During Alone Time and in Relation to Self-Isolation

    Thuy-vy Nguyen, Netta Weinstein·2020
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  • An experimental test of the effects of competition for priority on information sampling

    Leo Tiokhin, Maxime Derex·2018
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  • Adolescents & Games

    Registered Report Project

    Andrew Przybylski·2017
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